Snake Rewind: Episode 2 - Slither With Style

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In this second entry of the Snake Rewind devlog series we bring the grid to life. We are adding player controlled snake movement using step based logic and clean keyboard input handling.

What We Covered

Instead of animating per frame we step the snake every 100 milliseconds. This keeps gameplay deterministic and perfectly grid aligned.

Design Highlights

Lessons Learned

Acknowledgements

Snake Snake Snake - Original idea of a Snake clone

What’s Next?

In Episode 3 we’ll add the food system and make the snake grow when it eats, setting the stage for our clone mechanic to follow.