Snake Rewind: Episode 3 - Feeding the Beast

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In Episode 3 of the Snake Rewind devlog we finally give our snake something to chase: food. This episode introduces the core gameplay loop: moving, eating and growing; and makes the game feel alive for the first time.

What We Covered

This introduces the feedback loop that makes Snake a game: player makes a move, something happens and the game state evolves.

Design Insights

Implementation Highlights

Acknowledgements

Snake Snake Snake - Original idea of a Snake clone

What’s Next?

In Episode 4 the past catches up - literally. We’ll implement clones that retrace your exact path, adding challenge and strategy to what was once just survival.