Snake Rewind: Episode 4 - Past Self, Present Danger

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In previous episode we gave our snake a purpose: food, growth and the beginnings of a real challenge. Now, in Episode 4, that challenge turns inward. We are introducing a brand new threat: yourself! or rather your past self. This is where the clone mechanic comes into play.

What We Covered

Every time the player eats food a new clone spawns and begins to trace the player’s old footsteps. It’s deterministic, clean and eerily effective at making the player fear their own past.

Design Insights

Implementation Highlights

Gameplay Impact

This is the moment where Snake Rewind becomes more than a remake. It is now a strategy game about space, timing and memory. Clones create risk zones and slowly turn the grid into a trap.

Acknowledgements

Snake Snake Snake - Original idea of a Snake clone

What’s Next?

In Episode 5 we’ll tie this mechanic into the game loop by implementing collision detection, game over logic and a retry prompt - completing the core loop.