Snake Rewind: Episode 5 – Snake Ends Here

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In previous episode we introduced clones that retrace your every move. This added tension to each step. Now, in Episode 5, we complete the core gameplay loop by introducing collision detection, game over logic and a restart flow. Thus giving the game consequence and closure.

What We Covered

This episode gives the player something to fear and a reason to come back for more.

Design Insights

Implementation Highlights

Gameplay Impact

This is the point where Snake Rewind becomes a game and not just a system. Every food pickup is now a calculated risk, every movement is a step toward survival or doom. The game punishes you for being predictable and rewards smart pathing.

What’s Next?

In Episode 6 we will work on score display and feedback, laying the groundwork for juicy UI and animated responses to player progress.