Snake Rewind: Episode 8 - Visual Glitchcraft

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In our final Episode 8 of the Snake Rewind devlog we dive deep into postprocessing effects to give our game a full retro CRT vibe. From scanlines and flicker to distortion and RGB channel splitting, this episode brings raw visual style to the grid.

What We Covered

This episode is all about turning the clean pixel grid into something with personality: unstable, glitchy and wonderfully retro.

Design Insights

Implementation Highlights

External Resources

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